Dune Generations
Part of the series on the Dune games | |
Strategy games | |
Adventure games | |
Cancelled video games Emperor Alliances | |
Board game | |
Factions House Atreides |
Cryonetworks in 2001 disclosed information about Dune Generations, an upcoming online real-time strategy game based on Frank Herbert's classic sci-fi novel series. The company launched an official Web site for the upcoming game that features some concept images, a brief background story and description of the persistent game world, and a list of frequently asked questions. Dune Generations was scheduled for release at the end of 2001.
Cryo would be the publisher behind the game; Canada-based DreamCatcher Interactive would be the distributor for North America as part of a partnership which published a number of other Cryo games.
Dune Generations would let players assume control of a dynasty in the Dune universe. The goal of the game would be to build the dynasty into the most powerful family in the universe, by gaining control of the planet Arrakis, the source of the most precious substance in the universe: spice. Players would choose to control one of three types of dynasties--traders, soldiers, or mercenaries--and each dynasty type would provide a different playing experience.
With the closure of Cryo at the beginning of 2002, due to a failure to negotiate a deal with the company's creditors, the game was cancelled.
- Dune Generations Q&A at Gamespot.com
- Dune Generations trailer at Thedune.ru (6MB)