Dune II buildings
Part of the series on the Dune games | |
Strategy games | |
Adventure games | |
Cancelled video games Emperor Alliances | |
Board game | |
Factions House Atreides |
This page lists all buildings that can be constructed in Dune II.
Construction Yard
- This building is built by deploying a Mobile Construction Vehicle.
- Building size: 2x2 tiles
- First available: Mission 1
- Upgrades:
- Large Concrete Slab
- Rocket Turret: 200 credits
The Construction Yard is the only building which is present to the player at the start of a new mission. The Construction Yard allows the player to construct new buildings. This building can be built by deploying an MCV to a clear spot, and does not have to be placed on pavement to avoid damage. The Construction Yard the player starts with is the only building that doesn't take damage over time.
Small Concrete Slab
- This building serves as pavement for other buildings and can't be selected or repaired.
- Required building: Construction Yard
- Building size: 1 tile
- Cost: 5 credits
- First available: Mission 1
The Small Concrete Slab is not really a building but serves as pavement for other buildings. New buildings that are only partially placed, or not at all, on pavement start damaged.
Large Concrete Slab
- This building serves as pavement for other buildings and can't be selected or repaired.
- Required building: Construction Yard (must be upgraded once)
- Building size: 2x2 tiles
- Cost: 20 credits
- First available: Mission 4
The Large Concrete Slab is a larger version of the Small Concrete Slab which allows for faster placement of pavement.
Wall
- This building can't be selected or repaired.
- Required building: Outpost
- Building size: 1 tile
- Cost: 50 credits
- First available: Mission 4
The Wall serves as a barricade for all units, and must be destroyed before units can go through it. The Wall does not have to be placed on pavement to avoid damage.
Windtrap
- Required building: Construction Yard
- Building size: 2x2 tiles
- Cost: 300 credits
- First available: Mission 1
- Power output: 100
The Windtrap is the only building that provides power. Power is needed for only some buildings to function properly, but most buildings do drain power. The initial power output of a Windtrap is 100 (unit is unknown) but as it gets damaged the power output decreases.
Refinery
- Reguired building: Windtrap
- Building size: 3x2 tiles
- Cost: 400 credits
- First available: Mission 1
- Power needed: 30
- Spice capacity: 1000 credits
When a Refinery is built a free Harvester is delivered. When the Harvester is fully loaded it will return to the Refinery and begin unloading the spice, converting it into credits. When the amount of spice exceeds the total spice capacity of all Refineries and Silo's that spice is lost.
Outpost
- Required building: Windtrap
- Building size: 2x2 tiles
- Cost: 400 credits
- First available: Mission 2
- Power needed: 30
Can't function without sufficient power
Silo
- Required building: Refinery
- Building size: 2x2 tiles
- Cost: 150 credits
- First available: Mission 2
- Spide capacity: 1000 credits
Barracks
- Required building: Outpost
- Building size: 2x2 tiles
- Cost: 300 credits
- First available: Mission 2
- Power needed: 10
- Upgrades:
- Light Infantry Squad: 150 credits
WOR
- Building size: 2x2 tiles
- First available: Mission 2
- Upgrades:
Light Factory
- Required building: Refinery
- Building size: 2x2 tiles
- Cost: 400 credits
- First available: Mission 2 (for House Harkonnen it is first available in mission 3)
- Power needed: 20
- Upgrades:
- Quad: 200 credits
Heavy Factory
- Required building: Light Factory
- Building size: 3x2 tiles
- Cost: 600 credits
- First available: Mission 4
- Power needed: 35
- Upgrades:
- Mobile Construction Vehicle: 300 credits
- Rocket Tank (House Ordos doesn't have this upgrade option)
- Siege Tank
Hi-Tech Factory
- Required building: Light Factory
- Building size: 3x2 tiles
- Cost: 500 credits
- First available: Mission 6
- Upgrades:
- Ornithopter (House Harkonnen doesn't have this upgrade option)
Cannon Turret
- Required building: Outpost
- Building size: 1 tile
- Cost: 125 credits
- First available: Mission 5
Rocket Turret
- Required building: Outpost but also needs an upgraded Construction Yard
- Building size: 1 tile
- Cost: 250 credits
- First available: Mission 6
Can't function without sufficient power
Repair Facility
- Required building: Light Factory
- Building size: 3x2 tiles
- Cost: 700 credits
House of Ix
- Required building: Starport
- Building size: 2x2 tiles
- Cost: 500 credits
- First available: Mission 7
Starport
- Required building: Refinery
- Building size: 3x3 tiles
- Cost: 500 credits
- First available: Mission 6
- Power needed: 30
Palace
- Required building: Starport
- Building size: 3x3 tiles
- Cost: 999 credits
- First available: Mission 8