From Wiki
Part of the series on
Frank Herbert's
Dune novels


Dune Messiah
Children of Dune
God Emperor of Dune
Heretics of Dune
Chapterhouse Dune

Major groups
and organizations

House Corrino
House Atreides
House Harkonnen
Bene Gesserit
Bene Tleilax
Spacing Guild

Important places

Giedi Prime
Salusa Secundus

Major characters

Paul Atreides
Jessica Atreides
Shaddam IV Corrino
Irulan Corrino
Vladimir Harkonnen
Feyd-Rautha Harkonnen
Alia Atreides
Leto II Atreides
Ghanima Atreides
Farad'n Corrino

The Fremen are the native inhabitants of Arrakis, also known as Dune, the desert planet that is the sole source of the spice melange in the known universe.

The Fremen in the Dune Encyclopaedia

The Fremen in the Prequels

The Fremen in the Dune Film

The Fremen in the Dune Miniseries

The Fremen in the Dune Games

Part of the series on the
Dune games

Strategy games

Dune II
Dune 2000
Emperor: Battle for Dune

Adventure games

Dune I
Frank Herbert's Dune

Cancelled video games

Emperor Alliances
Dune Generations
Frank Herbert's Dune: Ornithopter Assault

Board game

Dune (board game)


House Atreides
House Ordos
House Harkonnen
House Corrino
Minor factions

Dune I

Frank Herbert's Dune

Dune II

Dune 2000

The Dune 2000 Fremen require the Atreides Palace to be built before becoming accesible to the player. This structure is at the upper end of the technology tree, leaving the Fremen unavailable until the later story-based missions. Fremen can be accesed in any skirmish or multiplayer game, provided the tech level option is set high enough by the player.

Fremen are produced in pairs automatically by the Palace, free of charge at a set rate determined by the game speed selected by the player. Their most notable trait is the ability to remain invisible to all enemy units unless in very close proximity.

The Fremen weapons, while effective against infantry are ideally suited to attacking armoured vehicals and structures. This, combined with their stealth makes them ideal for ambushing enemy harvesters or making suprise attacks on enemy bases. Used en masse these attacks can leave the enemy economy crippled, and the Fremen can disapear back into the desert before any meaningful counter attack can be made.

The Fremen can also serve as scouts in small numbers. Their stealth (combined with some micro-management to keep them away from enemy units and thus hidden) can allow them to reach areas of an enemy base which the more conventional scout units (Such as Trikes) would find it difficult to move into without attracting attention and being destroyed.

Emperor: Battle For Dune

The Fremen in Emperor: Battle for Dune come in two distinct vaieties: Fremen Warriors and Fedaykin Death Commandos. Once the Fremen camp has been built the Fremen warrior is accesible. He has a range and power comparable to a sniper, with the added abilities of cloaking and being able to manovuer across the desert sands without attracting the attentions of the Worms. Fremen Warriors are best deployed against enemy infantry, their long range, high damage and cloaking making them ideally suited to ambushes and suprise attacks.

The upgraded Fremen Camp allows acces to the Fedaykin. These Fremen are more expensive than their Warrior counterparts and have some unique abilites. Their basic weapon is a 'Weirding Module' allowing them to use The Voice as a weapon in a similar manner to Sonic Tanks. These weapons are effective against infantry, armour and buildings.

The Fedaykin are also able to summon and ride the Sand Worms. By deploying a Fedaykin in the desert he will activate his thumper and attract the attention of any nearby worm. As the Worm surfaces under the Fedaykin he will mount and take control of the creature, allowing you to move it and order the beast to attack as with any other unit. This only lasts for a shot time, however, and the large size of the worm can make manouvering difficult, especially in areas with many crags or spires of rock.